package com.prodog.gamemodule.fight.effect.entity;

import lombok.AllArgsConstructor;
import lombok.Data;
import lombok.NoArgsConstructor;

import java.util.Map;

@Data
@NoArgsConstructor
@AllArgsConstructor
public class FightEffect {
    private String name;    //效果名称
    private Integer round;  //效果持续回合
    private Map<String, Object> params;  //效果参数
}
